Sep. 2016 · Product Prototyping

Control Scheme

We designed our system to simply use your hand for note control. Your four fingers become switches, and control the main note being played. We used Gray code to allow modifying the pitch, so any two adjacent notes are just a single finger apart. There is also an armplate with five potentiometers - four rotational and one soft. Two of the rotational pots control the pitch and gain of a consistent background tone, which can be used to set the backdrop of your musical creation. The other two pots control the ‘fingers’ wave gain and pulse width. Finally, we use the softpot to bend the ‘fingers’ base frequency, similar in effect to a whammy bar.



The armband was 3d printed with PLA on Type A 3d printers. A bottom plate was designed so that polypropylene straps could be attached by hand and sewed together with an industrial machine, such that the user is able to close the band with a velcro strip to accommodate various arm sizes. A cavity within the armband  houses the electronics and wiring, and ports for the wiring to reach the computer (output) and musical glove (input) were included in the design, though wireless communications would almost certainly be used for a marketized version of the product. The electronics cavity is covered by a top plate with thru-holes for mounting the four potentiometers and soft pot.


The musical glove was made by 3d printing four finger 'caps', which were designed based off the profile of Payton’s fingers. For the palm, we recycled existing cotton gloves. Wiring from the arm band attaches to the four fingers and the palm of the glove and is connected by copper tape to make sure there is good conductivity. By cleverly assigning the palm to ground and the four individual finger nodes as separate pull up resistors, we were able to create a 4-bit system of digital input.


Our electronic hardware consists of five analog sensors, and four digital sensors. The analog sensors are used to control the gain and background levels, while the digital sensors are used to measure how many fingers are being pressed. There is C code on our RedBear that continuously samples and dumps the state of selected RedBear's sensors over serial. It does this by sending each set of information as a line, with a space separating the pin number and the value that pin has. For example, one set of data as ‘10 1234’ means that pin 10 has value 1234. We use this format because of its ease of parsing later on in the pipeline.


This data is then uploaded to ChucK, an open-source synthesizer software that has grown in popularity. There is ChucK code that reads the serial input and connects it to components of two different waves that generate the user’s music. There is a background sine wave, which you can control both the gain and base frequency of using the rotation potentiometers. There also is a variable duty cycle pulse wave, which is triggered by touch from any of the finger sensors.



The flexibility of ChucK was less than ideal - the software did not work correctly on a Windows computer. We were unable to resolve this issue, but believe that it was linked to how the Windows version of ChucK handles serial input. Additionally, getting a decent sounding control mechanism interface required a fair bit of fiddling in ChucK, which was surprising given how elementary the desired control was. There is still refinement that could be performed to allow immediate access to the essential tone of our instrument, but it provides a decent mechanism for playing music.

We also encountered a good deal of manufacturing dilemmas. The final design for the armband failed to 3d-print on two separate attempts - however in post analysis we discovered the issues being entirely from the 3d printing technology we were printing from rather than the physical constraints of the product. The mounting plate also failed in this way. With no time left to make changes before the project deadline, we had to make manual adjustments for the finished product. Given more time, we could make these changes to make the device more aesthetically pleasing.



Our final prototype worked to our goal specifications. The overall design and look of it is good for the prototype stage, and with more time to develop the manufacturing process and software this could feasibly be a product for electronic music DJs, particularly for shows where they could use this device to get away from hiding behind their bulky control boards and interacting more directly with the crowd.